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Path tracing/Ray tracing accelerator
RayCore Lite IP is designed based on MIMD architecture. This approach enables more efficient execution of independent parallel tasks – each ray is regarded as an independent instruction. Due to this advantage, RayCore Lite with its ray tracing pipeline maintains ray tracing performance, regardless of ray coherence and scene characteristics and consequently supports real-time ray tracing. Accounting for most of the computations in Ray tracing graphics is part of the T&I (Traversal & Intersection test). Customers can achieve significant performance gain by replacing the tracking of the T&I portion with RayCore Lite, which already has a ray tracking solution.
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Block Diagram of the Path tracing/Ray tracing accelerator
GPU IP
- 3D-like multicore GPU
- Ultra-low-power RISC-V based GPU Processor
- High-performance 2D (sprite graphics) GPU IP combining high pixel processing capacity and minimum gate count.
- 2D (vector graphics) GPU IP Further advanced architecture for minimized CPU load and increased pixel performance in vector processing
- 2D (vector graphics) & 3D GPU IP A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load
- Shader architecture type 3D GPU Integrating the OpenVG 1.1 hardware processing pipeline