Real-Time Ray Tracing GPU
RayCore GPU IP is designed based on MIMD architecture. This approach enables more efficient execution of independent parallel tasks – each ray is regarded as an independent instruction. Due to this advantage, RayCore GPU maintains ray tracing performance regardless of ray coherence and scene characteristics and consequently supports real-time ray tracing.
Among many advantages of RayCore GPU IP, its high degree of scalability and simple integration configuration enable it to enhance graphics performance linearly with increasing number of RayCore. Its cost-performance ratio guarantees superior graphics processing capability and low power consumption.
Through integration into today’s application processor, RayCore GPU IP offers unprecedented user experiences (e.g., dynamic customizable 3D UI, immersive 3D games, reality-like augmented reality, etc.) in a variety of devices including smartphones, tablets, handheld gaming devices, and TVs.
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Block Diagram of the Real-Time Ray Tracing GPU
